Metro Redux To Launch With Upgraded NVIDIA GPU-Accelerated PhysX Effects

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In 2010 and 2013, 4A Games racked up countless awards for Metro 2033 and Metro: Last Light, graphically advanced, immersive, first-person shooters set in a post-apocalyptic Moscow inhabited by mutated monsters and rival human factions. Later this month, 4A Games will release Metro Redux, a compilation containing remastered versions of both games, featuring enhanced graphics, innumerable changes, and NVIDIA GPU-accelerated PhysX effects.

From beginning to end, 4A Games has re-examined every frame of the critically acclaimed Metro games, changing geometry, encounters, lighting, and even how levels end and transition. The most significant changes, however, are found in 2010's Metro 2033, which benefits from significant engine upgrades, the addition of PnP tessellation, and gameplay refinements introduced by Metro: Last Light.

On PC, the collective Metro Redux package benefits from higher-resolution textures, higher-quality effects, greater levels of PnP tessellation, support for 4K resolutions, and most significantly, re-tooled NVIDIA GPU-accelerated PhysX effects built using PhysX 3.x, the latest version of the critically acclaimed physics software.

We’ll take a closer look at the PC version of Metro Redux later this month; in the meantime check out 4A’s excellent comparison video that highlights many of the changes they’ve made, and our deep dive into the 2013 release of Metro: Last Light.

Metro Redux launches August 26th in North America, and August 29th in Europe. Steam gamers who own the original versions Metro 2033 and Metro: Last Light can save up to 50% by pre-ordering on Valve’s digital distribution platform.

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