Gamescom 2011: Metro Last Light Better Optimized Than 2033
August 18, 2011
By Jimmy Thang
GeForce.com's Andy Burnes had the opportunity to interview 4A Games' Studio Communications Lead Huw Beynon at the Gamescom 2011 show floor. The pair went into a deep discussion regarding performance and gameplay tweaks for one of the best-looking games we've ever seen, Metro: Last Light.
In the video, Beynon talks about how the 2012-bound title is already better optimized than its predecessor, Metro 2033. In the past, PC gamers have complained that a super computer would be needed to max out the 2010-released title. However, 4A Games was able to run an alpha build of Last Light on a single GeForce GTX 590 smoothly in 1080p with all the bells and whistles enabled.
Some of the technical features that Last Light will support are DirectX 11, Tessellation, advanced depth of field, dynamic physics movements, volumetric fog, and large amounts of particle effects. Beynon talks about how proud 4A Games is to be a PC developer and said the company has a desire to make high-end PCs sing.
In addition to the aforementioned features, Last Light will also support NVIDIA 3D Vision. With the high geometric level of detail in the game, Beynon thinks Last Light just begs to be played in 3D.
On the gameplay front, Beynon talks about how the game promotes dynamic action. This means players won't be able to camp around spots as defensive structures might crumble before them. Blasting these walls down would be the overhauled and smarter artificial intelligence.
While Last Light's single-player portion appears to be shaping up nicely. Beynon confirmed that the game will also feature a multiplayer component. Assuaging fears that adding multiplayer may detract from the single-player campaign, Beynon said, "Trust us." While he didn't elaborate on the multiplayer, he added, "It's something we really wanted to do."