COMPUTEX 2011: NVIDIA Demonstrates Next-Gen Tegra System-On-A-Chip

May 30, 2011

By Andrew Burnes

Ahead of COMPUTEX 2011’s launch tomorrow, NVIDIA has shown the world the capabilities of Kal-El, its next-generation System-On-A-Chip, a minute engineering marvel that will be powering Tegra tablets the world over by the end of the year, and smart phones shortly thereafter.

Designed to provide five times the performance of the award-winning Tegra 2, Kal-El is powered by the world’s first mobile quad-core processor and a twelve-core NVIDIA GPU that offers more performance per core than the eight inside Tegra 2. And as an added bonus the new GPU can output content in stereoscopic 3D.

This additional processing power allows Kal-El-equipped devices to output the kind of visuals shown in Glowball, NVIDIA’s COMPUTEX 2011 tech demo. Viewable in full at the bottom of the page, the tech demo shows a real game built by NVIDIA, running in real-time on a Kal-El device at a fluid frame rate. Furthermore, Glowball uses real-time, dynamic lighting, something unheard of in mobile games due to the computational power required.

The Glowball demo also makes use of real-time physics, another previously unseen mobile game feature, and while the frame rate does drop slightly during the most intensive scenes, performance will increase by 25-30% before launch, ensuring frame rates are silky smooth even in the most demanding scenarios.

All in all, Kal-El looks to be the most powerful mobile System-On-A-Chip made to date and will pave the way for more interactive, computationally demanding games when it launches later this year.

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