GeForce 314.22 WHQL Drivers: Ready For BioShock Infinite

The new GeForce 314.22 WHQL driver is now available to download. Featuring performance optimizations of up to 41% in BioShock Infinite, and 71% in Tomb Raider, 314.22 WHQL is an essential update for all GeForce GTX systems. Other highlights include single-GPU and SLI performance improvements of up to 30% in Civilization V, 22% in Sniper Elite V2, and 12% in Sleeping Dogs.

314.22 WHQL also includes SLI profiles for Dungeons & Dragons: Neverwinter, Resident Evil 6, and Sniper Elite: Nazi Zombie Army; 3D Vision profiles for Brutal Legend, MUD, and Tomb Raider; and a NVIDIA Control Panel Ambient Occlusion profile for BioShock Infinite.

You can download the GeForce 314.22 WHQL drivers with one click from the GeForce.com homepage. Windows XP, Windows 7 and Windows 8 packages are available for desktop systems, and for notebooks there are Windows 7 and Windows 8 downloads that cover all non-legacy products.

If you have any feedback please leave a comment at the bottom of the article, and if you have a technical issue please report the problem through the NVIDIA Display Driver Feedback Form.

BioShock Infinite & Tomb Raider Performance Enhancements

GeForce 314.22 WHQL introduces sizeable performance gains of up to 41% in BioShock Infinite, and 71% in Tomb Raider.


Gains will be seen on other GPUs also, though to varying degrees.

In BioShock Infinite, performance improved by 32% at 1920x1080, powering our GTX 680 past 90 frames per second when using Ultra DirectX 11 settings. With optional Alternate Post-Processing added to the mix, we saw a 25% improvement over 314.07 WHQL performance, taking the GTX 680 from 61 frames per second to 76 frames per second.

At 2560x1600, the GTX 680 achieved a result of 41 frames per second using Ultra settings and our older 314.07 WHQL drivers. Following the installation of today's 314.22 WHQL drivers, performance increased by 41%, yielding an impressive 58.6 frames per second at the demanding resolution. Enabling Alternate Post-Processing's performance-intensive diffusion-based depth of field effect, meanwhile, saw the frame rate reduced to a still-perfectly-playable 46.2 frames per second, which was 31% faster than the result seen when using 314.07 WHQL.

314.22 WHQL GTX 660 Tomb Raider Performance

314.22 WHQL dramatically enhances performance in Tomb Raider, building upon the improvements introduced in 314.21 Beta earlier this month. On the GTX 680 we recorded a 49% improvement at 1920x1080 using Ultra settings, and a 30% improvement using Ultimate settings. At 2560x1600, Ultra performance increased by 59%, and Ultimate performance increased by 40%, pushing the GTX 680 past the all-important 30 frames per second mark.

On the GTX 660 we recorded even greater gains when using the new 314.22 WHQL driver. At 1920x1080, performance increased by 61% using Ultra settings, and by 46% when using the demanding Ultimate settings. At 2560x1600, performance increased by an astounding 71.4% when using Ultra settings, taking the GTX 660 from an unplayable 19.9 frames per second, to a playable 34.1 frames per second.

Please note that performance improvements benefit all GeForce GTX graphics cards, though obviously to varying degrees. We would of course love to show how our optimizations benefit the entire range of GeForce GTX GPUs, but sadly this is unfeasible given the number of benchmarks required. If you test the changes out at home on hardware not represented in this article please share your results with the community via the Disqus comments and GeForce.com Forums.

Additional Performance Improvements

In addition to the BioShock Infinite and Tomb Raider optimizations, 314.22 WHQL also includes performance improvements for Batman: Arkham City, Battlefield 3, Borderlands 2, Call of Duty: Black Ops II, Civilization V, Sleeping Dogs, Sniper Elite V2, and The Elder Scrolls V: Skyrim. Below, we offer a snapshot of the improvements on a few different configs, but please bear in mind that your results may vary.

GeForce GTX 680


Game Settings & Results:

  • BioShock Infinite: Performance increased by 40.9% at 2560x1600 when using Ultra DirectX 11 settings.
  • Call of Duty: Black Ops 2: Performance increased by 3.2% at 1920x1080 when using max settings and 4xMSAA.
  • Civilization V: Performance increased by 8.7% at 1920x1080 when using max DirectX 11 settings.
  • Sleeping Dogs: Performance increased by 12.8% at 2560x1600 when using Extreme settings and High Anti-Aliasing.
  • Sniper Elite V2: Performance increased by 22.2% at 2560x1600 when using High settings, High Anti-Aliasing, and 2.25x Supersampling. With Supersampling disabled, frame rates increased by 21%-24% at 1920x1080 and 2560x1600 using High settings, with and without anti-aliasing.
  • The Elder Scrolls V: Skyrim: Performance increased by 3.6% at 1920x1080 when using High settings.
  • Tomb Raider: Performance increased by 29.7%-58.7% at 1920x1080 and 2560x1600 when using Ultra and Ultimate settings.

GeForce GTX 680 SLI


Game Settings & Results:

  • Batman: Arkham City: Performance increased by 3.4% at 1920x1080 when using Very High detail settings, Tessellation High, and FXAA High.
  • Battlefield 3: Performance increased by 3.2% at 2560x1600 when using Ultra settings and 4xMSAA. Gains of up to 9.9% were registered at lower resolutions and detail settings.
  • BioShock Infinite: Performance increased by 30.9% at 2560x1600 when using Ultra DirectX 11 settings and Alternate Post-Processing. At 1920x1080, performance increased by 18.3%.
  • Call of Duty: Black Ops 2: Performance increased by 3.2% at 1920x1080 when using max settings and 4xMSAA.
  • Civilization V: Performance increased by 30.2% at 2560x1600 when using max DirectX 11 settings and 4xMSAA.
  • Sleeping Dogs: Performance increased by 16.9% at 1920x1080 when using Extreme settings and Normal Anti-Aliasing. At 2560x1600 using High Anti-Aliasing, performance increased by 11.9%.
  • Sniper Elite V2: Performance increased by 21.8% at 2560x1600 when using High settings, High Anti-Aliasing, and 2.25x Supersampling. With Supersampling disabled, frame rates increased by 19.7%-23.3% at 1920x1080 and 2560x1600 using High settings, with and without anti-aliasing.
  • The Elder Scrolls V: Skyrim: Performance increased by 3.6% at 1920x1080 when using High settings.

GeForce GTX 660


Game Settings & Results:

  • Batman: Arkham City: Performance increased by 5.4% at 2560x1600 when using Very High detail settings, Tessellation High, and PhysX High.
  • Borderlands 2: Performance increased by 3.5% at 2560x1600 when using max settings and PhysX High.
  • Sleeping Dogs: Performance increased by 7.3% at 1920x1080 when using Extreme settings and High Anti-Aliasing. At other resolutions and detail levels performance increased by 6%-7.8%.
  • Sniper Elite V2: Performance increased by 22.2% at 2560x1600 when using High settings, High Anti-Aliasing, and 2.25x Supersampling. With Supersampling disabled, frame rates increased by 21.2%-24.2% at 1920x1080 and 2560x1600 using High settings, with and without anti-aliasing.
  • Tomb Raider: Performance increased by 46.5%-71.4% at 1920x1080 and 2560x1600 when using Ultra and Ultimate settings.

Other 314.22 WHQL Highlights

New & Updated SLI Profiles

  • Dungeons and Dragons: Neverwinter – Added DirectX 9 SLI profile
  • Resident Evil 6 – Updated SLI profile
  • Sniper Elite: Nazi Zombie Army – Added DirectX 11 SLI profile

New & Updated 3D Vision Profiles

  • Brutal Legend – Rated Good
  • MUD – Rated Good
  • Tomb Raider – Updated Rating To Good

NVIDIA Control Panel Enhancements

  • BioShock Infinite – Added NVIDIA Control Panel Ambient Occlusion support

You can download the GeForce 314.22 WHQL drivers with one click from the GeForce.com homepage. If you have any feedback please drop us a note in the comments section below, and if you have a technical issue please report the problem through the NVIDIA Display Driver Feedback Form.

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