GamesCom 2013: NVIDIA & Ubisoft Form PC Gaming Alliance For This Fall’s Hottest Games
At GamesCom in Cologne, Germany, Ubisoft and NVIDIA have announced a gaming alliance that will see the two firms bolster Assassins Creed IV: Black Flag, Splinter Cell Blacklist, and Watch_Dogs with NVIDIA-developed technologies and features, and other PC-exclusive enhancements like DirectX 11-powered Tessellation.
The first Ubisoft title to benefit from this alliance is Tom Clancy’s Splinter Cell Blacklist, which launches worldwide this week with NVIDIA TXAA, NVIDIA HBAO+, and full support for NVIDIA SLI, the smoothest and fastest multi-GPU solution available.
Tom Clancy’s Splinter Cell Blacklist, the first title to benefit from the NVIDIA-Ubisoft PC gaming alliance.
NVIDIA TXAA is a PC-exclusive film-style Anti-Aliasing (AA) technique designed specifically to tackle temporal aliasing, the visible movement of anti-aliased edges when the camera or player’s viewpoint is in motion. Combining hardware AA techniques, custom CG movie-style AA resolves and a temporal filter, TXAA creates a clear, smooth image that is free from almost all aliasing, edge crawling, and flickering, which is particularly noticeable when viewing fine detail, motes and other particle effects without the aid of TXAA.
TXAA is the only temporal anti-aliasing technique available on any gaming platform, and is exclusive to GeForce GTX 600 and 700 Series users. Please note, the new GeForce 326.80 beta drivers are required for optimum TXAA performance in Blacklist.
Realistic shadowing and shading relies on many techniques and technologies, but when it comes to the generation of accurate object-based shadows that account for the occlusion of light rays from light sources, Ambient Occlusion is the first choice for almost all developers.
In recent years NVIDIA has been the leader in Ambient Occlusion, developing Horizon Based Ambient Occlusion (HBAO) in 2008, and a fidelity-enhancing HBAO Temporal Filter in 2012. Now, NVIDIA has created the DirectX 11-powered HBAO+, a giant leap in Ambient Occlusion shadowing that is twice as detailed as HBAO, and three times faster.
In a realistic world where light and shadow are intrinsic to gameplay, new cutting-edge tech is required to create the ultimate stealth playground. For Ubisoft, HBAO+ helped them achieve their vision with a level of fidelity previously unseen in any other game, on any other platform. For complete details about the implementation of NVIDIA TXAA and NVIDIA HBAO+ in Splinter Cell Blacklist, please head on over to our Blacklist tech article.
In addition to TXAA and HBAO+ enhancements, Splinter Cell Blacklist features higher-resolution assets, DirectX 11 tessellation, Parallax Occlusion Mapping, and more. For complete details please check out our Splinter Cell Blacklist tech article.
Tony Key, senior vice president of Sales and Marketing at Ubisoft, believes that “combining NVIDIA’s visual computing expertise and the creativity of our development teams will give customers a stunning experience when choosing an Ubisoft game.” Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA, added that NVIDIA has “worked closely with Ubisoft’s incredibly talented creative team throughout the development process to incorporate our technologies and deliver the most immersive and visually spectacular game worlds imaginable.”
The fruits of those labors can be seen this week in the PC version of Tom Clancy’s Splinter Cell Blacklist, the definitive edition of a critically-acclaimed title. For GamesCom attendees, a hands-on demo of Splinter Cell Blacklist is available at the NVIDIA stand in Hall 8, as is a hands-on demo of Assassin’s Creed IV: Black Flag, the next Ubisoft title to benefit from the NVIDIA-Ubisoft PC Gaming alliance.
For more on the enhancements heading to Assassin’s Creed IV: Black Flag and Watch_Dogs stay tuned to GeForce.com’s GamesCom hub, where we’ll be bringing you exclusive coverage of the two highly-anticipated titles in the coming days. Further details pertaining to the enhanced PC edition of Tom Clancy’s Splinter Cell Blacklist can be found in our tech article.