Titanfall To Get More Eye Candy With NVIDIA GameWorks
Mixing mayhem and monstrous machines in never-before-seen ways, Titanfall has already reinvigorated the first-person shooter genre.
Now, we’ll be working with Titanfall’s game developer, Respawn Entertainment, to keep their multiplayer, first-person shooter at the cutting edge of image quality.
NVIDIA’s engineers will be collaborating with Respawn’s engineers to build support for a number of NVIDIA GameWorks features into Titanfall.
“We are working towards implementing several NVIDIA GameWorks technologies that can make Titanfall look and play even better, including TXAA for high quality anti-aliasing and HBAO+ technologies for improved shadow details,” said Vince Zampella of Respawn Entertainment. “We will also be working towards updates for SLI and 4k support to ensure a fantastic high end PC experience.”
One of the key GameWorks features that will be built into Titanfall: Temporal anti-aliasing (TXAA), a film–style anti–aliasing technique that reduces the crawling and flickering seen in motion when playing games.
TXAA creates a smooth, clear image by combining high-quality multi-sample anti-aliasing, post processes, and NVIDIA-designed filters.; It’s the highest quality anti-aliasing technique out there, and delivers the stunning visuals that a groundbreaking game like Titanfall deserves.
We will also be working together to add Horizon Based Ambient Occlusion+ (HBAO+) technologies to create more lifelike shadows in Titanfall. HBAO+ uses advanced algorithms to create shadows that react accurately on and around objects in Titanfall in a lifelike, non-uniform fashion. It improves on existing ambient occlusion techniques by adding richer, more detailed, more realistic shadows around objects.
Respawn will also working towards support for high-definition 4k displays, and our SLI multi-GPU technology, for a fantastic high-end PC experience.
NVIDIA GameWorks represents our promise to gamers and developers to make the best game experience possible. GameWorks is a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines and libraries that can already be found in top-selling games.