Take a cruise through the most complex city ever rendered in real-time. NVIDIA’s Endless City demo harnesses the horsepower of Fermi GPUs to generate an unending city in almost unlimited detail.
The Endless City demo starts with a few dozen building blocks and uses an L-System algorithm to assemble these into complex structures, buildings, whole city blocks, and finally a sprawling and boundless megalopolis.
At any given time, there are hundreds of thousands of on-screen objects. At its peak, over 600 million triangles are rendered per second. The super-efficient tessellation algorithm scales the number of polygons for each object according to its surface detail and proximity to the camera. High-resolution displacement maps provide intricate detail for close-up objects. Finally, a fully dynamic lighting system with day-night transitions breathes life into the endless city.