Battlefield: Bad Company 2


Battlefield: Bad Company 2 differentiates itself from its console counterparts with PC-exclusive DirectX 11 features. DICE, the game developer, has expressed that aside from performance optimizations gained by playing the game in DX11, soft shadowmap filtering will make for a more realistic and immersive experience. The soft shadowmap filter is a graphical enhancement that’s exclusive to DX11 which creates a realistic looking soft edge to shadows. What this translates to in actual gameplay are troops, vehicles, and structures that realistically anchor themselves into the environment. DICE developed the proprietary Frostbite Engine to drive Battlefield: Bad Company 2 which fully supports shader model 5 hardware including the GeForce GTX 480. In addition to the DX11 exclusive soft shadowmap filtering, other highlights of the engine are a advance screen space ambient occlusion (SSAO) technique called horizon-based ambient occlusion (HBAO), Depth of Field (DOF), and an advanced destructible terrain and terra forming system that actually effects gameplay. For the first time in this franchise, players will have the ability to take cover in craters that have been left by explosions during battle. Full out-of-box support for NVIDIA 3D Vision and multi-monitor stereoscopic 3D Vision surround adds an added dimension to the game. Giving gamers more than just bragging rights, 3D Vision Surround will actually them an added edge over their competition by providing a larger panoramic view of the battlefield. Playing the game in stereoscopic 3D at a resolution of 5760x1080 may be the difference of shooting or being shot first. In a PC Games Hardware interview with Anders Gyllenberg, producer for the PC version of Battlefield: Bad Company 2, he endorsed the PC-exclusive technology by saying, “The NVIDIA 3D Vision system is also a really new and cool way of experiencing the battlefield, and we are looking forward to 3D Vision Surround.”