Red Orchestra 2: Heroes of Stalingrad
Originally an Unreal-engine mod, the developers of Red Orchestra won Epic Game’s first ever $1 million Make Something Unreal competition, earning themselves a cash prize, NVIDIA hardware and a license enabling them to make and commercially release an Unreal Engine-3 powered game, something that normally costs in the range of $700,000.
With their cash prize the developers formally formed Tripwire Interactive, polished and enhanced their mod and released it on Steam as Red Orchestra: Ostfront 41-45. The second third-party game to be released on Steam, sales exceeded all expectations and proved to Valve that Steam could be a successful platform for selling independently developed games and those of their competitors, instead of just their own titles.
Since the success of Red Orchestra: Ostfront 41-45 Tripwire Interactive brought another mod, Killing Floor, under their wing and also published it to great success, and then followed up with yet another Make Something Unreal title, The Ball.
Now, with several years of experience and a sizeable bank balance, Tripwire Interactive has finally used its Unreal Engine 3 license to create a triple-A follow-up to Red Orchestra, Red Orchestra 2: Heroes of Stalingrad. Building on the original game’s much-loved foundations, Red Orchestra 2 features improved graphics, enhanced destruction, more realistic action and now, first-person tank control that sees players cooperate to control the metal monsters and fire their various armaments.
For a complete list of the game’s extensive multiplayer features, and word of its single player campaign, and future, free updates, visit the game’s official website; there are simply too many to list here.
We’re big fans of Red Orchestra and expect World War II action game fans to greatly enjoy Red Orchestra 2: Heroes of Stalingrad when it is released on September 12th, 2011.