Dark Void


Dark Void’s unique combination of jetpack-booster aerial dog fighting and third-person combat creates a thrilling new gameplay dynamic to the third-person shooter experience. While offering outstanding eye candy, NVIDIA PhysX changes the nature of air combat by adding smoke trails and turbulence that can obscure enemies. Using PhysX to alter dog fighting at a tactical level will change the way enemies are hunted down in space. Dark Void also gives gamers a sense of vertigo like never before. With full support for NVIDIA 3D Vision, Dark Void’s unique vertical combat system allows players to dangle from thousand foot drops as they take cover and hurl enemies to their doom, bringing a whole new sense of tension and thrill to the player. Dark Void is a sci-fi action-adventure game that takes full advantage of NVIDIA PhysX to deliver an adrenaline-fueled blend of aerial and ground-pounding combat. Set in a parallel universe called “The Void,” players take on the role of Will, a pilot dropped into incredible circumstances within the mysterious Void. This unlikely hero soon finds himself swept into a desperate struggle for survival, joining forces with a rebel human group called The Survivors. Trapped in the Void, these resistance fighters are battling to hold off a mysterious alien race that plans to threaten Earth. Utilizing NVIDIA PhysX to the fullest, Dark Void has some of the most natural looking particle effects seen in a game today. When weapons fire hits an object, particles fly off of the object in an organic and very natural fashion, be it sparks from a metal vat or shards crumbling off of a rock. PhysX also provides for very realistic environmental interaction, suspending belief unlike ever seen before. With dozens to hundreds and thousands of pieces of rock falling from a mountain side, PhysX allows each shard to move independently from the other in a natural motion so it looks as real as possible. Smoke from the jetpack swirls and winds its way around Will while he is flying through the air, or fills the screen with a dense smoke while he is hovering in place. The smoke can also obscure objects from view, enabling enemies and other objects to appear unexpectedly. These effects simply would not be possible without NVIDIA PhysX.