Kingdoms of Amalur: Reckoning
Former Red Sox Pitcher Curt Schilling was a big fan of video games during his professional baseball career, and when he retired in 2009 he started a new life as a game developer directing development at 38 Studios, a studio he founded with the express purpose of creating a massively multiplayer online role-playing game to rival World of Warcraft, his favorite online title. The same year, 38 Studios acquired Big Huge Games from THQ, who at the time were developing an open-world action role-playing game. Seizing an opportunity, 38 Studios redesigned the game to place it in the same universe as their in-development MMO, giving players an instant connection to the online title upon its release, and in turn increasing its chances of success in a crowded marketplace.
The result is Kingdoms of Amalur: Reckoning, a stylized, multiplatform, open-world, action-heavy role-playing game featuring five distinct regions, four playable races, and three character classes, each with twenty-two upgradable abilities. Like other role-playing games dialogue choices affect the outcome of events, and quests can be tackled in a freeform order. Loot is acquired to upgrade your character, and experience allows new skills to be unlocked or old ones upgraded. In total, 38 Studios promise over a hundred hours of gaming for role-playing fans to sink their teeth into, and should you wish to try before you buy, a demo is available here.