A direct sequel to the million-selling Metro 2033
, Metro: Last Light builds upon the first-person shooting action of the original whilst simultaneously upgrading its already-stunning graphics engine to previously unseen sights.
Though early in development we can already confirm the inclusion of DirectX 11 effects, tessellation, stereoscopic NVIDIA 3D Vision support, advanced depth of field effects, dynamic physics effects powered by NVIDIA’s hardware-accelerated PhysX technology, advanced volumetric fog, and advanced simulated particle effects. And with plenty of time until the game’s 2013 release even more effects are bound to be added, though going by the stunning screenshots
it’s hard to see how the game’s graphics could be further improved.
With regards to the actual game, the single-player campaign is set one year after the events of Metro 2033 and sees the various human groups at war with each other and the mutated beasts that control the streets of Moscow. Things are going from bad to worse, and now there’s a superweapon in play that could annihilate the last remnants of humanity once and for all. For further single-player story info check out the official live-action short film
that bridges the gap between 2033 and Last Light.
Also on tap for the sequel is a multiplayer mode, but like many elements of the game it has yet to be detailed by developer 4A Games, or publisher THQ.
Stay tuned to GeForce.com for more Metro: Last Light info over the coming year; it’s one of our most anticipated titles.