Tom Clancy's H.A.W.X. 2


A squad of FA-18E Super Hornets jet through the atmosphere, high above the Middle East. The skies explode with bullets and missiles from enemy MIG 29 Fulcrums. Players can feel the G-Force as they navigate the unfriendly skies in Ubisoft’s new air combat simulator, Tom Clancy’s HAWX 2. HAWX 2 is one of the first games to fully utilize DirectX 11 tessellation, which has allowed the developer to create highly detailed, photorealistic terrain. The game uses dynamic level of detail to balance performance and image quality. As you fly close to a mountain, new details literally pop out of the screen as the tessellation engine kicks into high gear. Ubisoft once again utilizes real-world GeoEye satellite technology to add accurate, photorealistic buildings, streets, mountains, lakes, and other terrain features into the game. “We’ve evolved the engine from HAWX 1 and really pushed everything we can with the GeoEye satellite surveying technology,” said Edward Douglas, creative director at UbiSoft Romania. “GeoEye provides satellite data information for real-world locations that we use to base all our environments on. It offers precise, authentic environments based on the real world that the player gets to experience. HAWX 1 had no characters on the ground and now when you’re on the ground, you’re surrounded by a living, breathing environment.” To elevate the dog fighting experience, Ubisoft Romania worked with NVIDIA to incorporate 3D Vision and NVIDIA Surround technologies into the game. Due to thewide open spaces and virtual cockpit, the game especially benefits from these technologies. In addition, 3D Vision helps to tease out the extra detail generated by tessellation, creating an even more immersive simulation experience.