Sneak Peak of GeForce GTX 560 with Duke, Alice Madness Returns, and Dungeon Siege III
Dungeon Siege III
Finally, the last game we're going to take a look at is Dungeon Siege III which is scheduled to release in North America on June 21. Taking the developmental helm of the hack-and-slash RPG for the first time is highly-respected PC developer Obsidian Entertainment whose portfolio includes Fallout: New Vegas, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic II The Sith Lords. Using the proprietary Onyx engine, Dungeon Siege III takes players to the fictional Kingdom of Ehb. The game's world is filled with diverse terrain and beautiful, colorful magic spells. Dungeon Siege III has been designed to work with NVIDIA Surround. This means that by using two GTX 560s in SLI, players can use three 1080p monitors for ultra widescreen 5760x1080 resolution gaming. This added peripheral vision works extremely well in a game like Dungeon Siege III, not only because it allows you to soak in the breathtaking vistas, but because it allows you to be aware of attackers that would otherwise be off-screen. Let's examine the following screenshots to get a feel for what you can expect to see with Surround.
Click image to see full-sized screenshot
With Surround enabled, players will be able to see much more of what the vivid environment has to offer. The flames to the right of our hero here would normally be cut off running on a single 1920x1080 screen.
With numerous 1920x1080 monitors being well under $150, making a three-monitor 1080p setup for Surround gaming has become more affordable than ever.
Even though Surround gaming provides tactical advantages and a more immersive experience, this extremely high resolution can be quite taxing on GPUs. With Surround enabled, let's see what kind of Optimal Playable Settings two 560 in SLI allows for:
GeForce GTX 560 OPS for Dungeon Siege III
Motion blur: on
Shadow Quality: Insane
Texture quality: High
Shader quality: High
Visual effects quality: High
Anisotropic filtering: on
Multisample anti-aliasing: 8x
On these settings, which were near maximum aside from anti-aliasing which tops off at 16x, the average framerate was 37. Here, the ultra-wide experience ran smooth and allowed us to immerse ourselves into some deep dungeon crawling. Let's see how the other cards handled these OPS.
Unfortunately for the 9800 GT, the GPU does not support Surround, thus disqualifying it from the 5760x1080 discussion altogether. Moving on to the 460, the card mustered an average 29 FPS, suggesting that gamers should tone down settings if they wish to play in Surround. Finally, the GeForce 560 Ti garnered a high 45 average FPS.
Currently, the GeForce 9800 GT is the most popular-owned gaming GPU on the market and rightly so. Released in 2008, the 9800 GT offered unparalleled bang-for-your-buck price and performance when it burst onto the hardware scene. While the card has proven its value, the PC gaming landscape has evolved and is much different than it was three years ago. The advent of GPU technologies like NVIDIA 3D Vision, Surround, and advances in PhysX coupled with the emerging popularity of high-resolution monitors have provided exciting, new GPU-intensive features. This, however, does not mean that high-end PC gaming needs to cost gamers an arm and a leg. The GeForce GTX 560 delivers high-quality 1080p visuals with rock-solid gaming performance at a sweet-spot price point.