BlizzCon 2010: Latest Details on Diablo III
The creative team behind the much-anticipated PC game, Diablo III, converged in Anaheim for BlizzCon 2010 to give fans an inside look on how the fifth and final class – the demon hunter – was created during the Hero Emerges panel. Game Director Jay Wilson, Art Director Christian Lichtner, Lead Character Artist Paul Warzecha, Lead World Designer Leonard Boyarsky, Technical Game Designer Wyatt Cheng, Lead Content Designer Kevin Martens, and Lead Technical Artist Julian Love unveiled the latest details on the game in front of a packed audience.
In addition to announcing the new demon hunter class, the team explained how the hero archetype evolved during the game’s creation. The demon hunter actually originated as a ranger, but that didn’t hold up as the other classes like the barbarian, the witch doctor, the wizard, and the monk took shape. The team first talked about having a demon as the final class, but that broke the rule of needing human heroes. Then a possessed human with special powers was created, only to be nixed because of the melee feel of the character’s powerful demonic arm. The final demon hunter emerged as a dark, gothic character armed with dual crossbows who can utilize gadgets, acrobatics and shadow magic to rid Sanctuary of the demonic threat.