Dungeon Siege III Update Addresses Control Complaints
July 11, 2011
By Andrew Burnes
Dungeon Siege III is a great action RPG, but for gamers without an Xbox 360 pad the game was cumbersome to control, something several reviews picked up on. Publisher Square Enix and developer Obsidian Entertainment quickly acknowledged the problem and vowed to rectify it, which it has promptly done.
“Gamers can now remap the controls to however they prefer”, said Executive Producer David Hoffman when speaking to GeForce.com about the update. “Each control option has two bindable keys, so if you like having one function controlled by two different keys, that is available as well. We are continuing to strive forward by listening to the community and responding.”
Available now as an automatic download on Steam, the update includes the aforementioned control changes and a few other fixes too:
- Keybinding has now been implemented into Dungeon Siege III
- Added two new controls that will allow the players to move left or right. This is included on the keybinding screen.
- Fixes an issue where the gamepad would default to on, even if you have no gamepad plugged in.
- Fixed an issue in Multiplayer where if either the host or the client is using a gamepad and are playing with someone who is using the mouse/keyboard, the host hangs when switching to the ending cutscene.
- Fixed an issue with certain graphic cards where it would occasionally display large black pixels in the middle of the screen.
- Fixed a potential crash when players try to reconnect after disconnecting during a conversation.
- We've implemented a fix that will revert the A/D reversed issue for people that are still reporting this issue.
- Fixed a potential crash when players would join a Multiplayer game in a certain order.