E3 2011: Arma 3 Teaser Trailer & Screenshots Released

June 7, 2011

By Andrew Burnes

Bohemia Interactive has spilled the beans with regards to Arma 3, its latest tactical military simulation game. Set in the year something or other, also known as the “near future,” players are placed in the military boots of Captain Scott Miller, the last survivor of a failed NATO mission secretly launched in a bid to turn the tide of war against the Eastern armies. As with all Arma games, Bohemia Interactive sets the goal, with the player left to work out a way to successfully complete it. To facilitate that style of gameplay, Bohemia will let players go wherever they want at any time and let them use any weapon or vehicle on the yet-to-be-named “Mediterranean island.”

Among the usual assortment of features, such as a long single-player campaign, multiplayer modes and more realism than you can shake an authentically modelled, ultra obscure AK-47 variant at, Bohemia’s promising to simulate their vehicles with NVIDIA’s PhysX technology, presumably meaning accurate collision with the terrain and enhanced explosions and/or destruction. PhysX will also dictate in-game interactions, such as moving or picking up objects, and the entire animation system, ensuring that clipping and other unsightly errors are a thing of the past.

In an unusual move, Bohemia also revealed the estimated system requirements for the game, and though the info at hand doesn’t state whether they’re minimum or recommended requirements, we’re going to plump for the former based on the chosen video card and RAM:

  • CPU: Intel Core i5 or Athlon Phenom X4
  • GPU: NVIDIA GeForce GTX 260 with 896MB VRAM
  • RAM: 2GB
  • HDD Space: 15GB
  • DirectX: 10
  • Operating System: Windows 7 or Vista

If you’ve played prior Arma games you’ll know that a far faster computer is necessary to dial up all the detail settings, and we can only imagine that the bar has raised even further based on the ever-so-impressive screenshots and trailer.