Epic’s GeForce-Powered “Bullet Train” Demo Debuts at Oculus Connect 2


Powered by our NVIDIA GeForce GTX 980 Ti GPUs and based on Epic’s Unreal Engine technology, Bullet Train shows what can happen when storytelling and new technology intersect.

Making a guest appearance at Oculus CEO Brendan Iribe’s keynote at the VR company’s Connect 2 conference in Hollywood, Calif., Epic Games CEO Tim Sweeney unveiled his company’s latest jaw-dropping VR demo.

Epic’s tools are already used in scores of notable games from a plethora of top developers, of course. Sweeney highlighted how they can now use GPUs and the latest VR hardware to create VR experiences that blend immersive action and cinematic visuals.

“We’ve created an entirely new experience that uses the Oculus Touch control of location to deliver a real-world scale VR experience,” Sweeney said.

Taking advantage of Oculus Rift and the next-gen Oculus Touch gesture-based input device — both shipping next year — the demo immerses gamers in the action in unprecedented ways.

You can zap from one point in the sprawling game world to any other with a simple gesture. You can slow time down — with a gesture — and hurl bullets back at your opponents.

Even more amazing, Epic’s latest demo can run on a new generation of just announced GeForce GTX 980 notebooks, giving developers and gamers access to next-generation VR experiences on the go.

Bullet Train is amazing,” Iribe told the cheering Connect 2 audience after they got a taste of Epic’s demo with a quick video clip. “It’s one of the most inspiring, incredible experiences I have ever tried in VR.”

The demo will be a highlight of Connect 2, with conference goers getting an opportunity to strap on a headset and get inspired. It’s all playable. It’s all amazing. Epic Games’ Bullet Train demo has defined what virtual reality can do —- again.