Project Cars' 4K GeForce GTX TITAN Z Demo Revved Up The Gamescom Crowd

GamesCom, Events, NVIDIA GameWorks

Project Cars’ 4K playable demo has wowed gamers in North America, and last week it came to Germany to blow away the attendees of Gamescom, the world’s largest gaming show. At Alienware’s booth, a stone’s throw away from our own stand and stage, Alienware Aurora GeForce GTX TITAN Z PCs were connected to 32” 4K screens, giving assembled gamers an incredibly crisp, clear experience, running at a super smooth frame rate.

As players got to grips with the controls and high-powered sports cars they inevitably spun, creating a cloud of NVIDIA GPU-accelerated particles that reacted realistically to the motion of the car and other forces. These effects, and others, create the most lifelike racing game seen to date, which at times can be mistaken for genuine TV footage.

Our Community Manager, Kris Rey, also took the opportunity to chat to Andy Tudor, Creative Director of Slightly Mad Studios, the developer of Project Cars, to discuss game systems, their partnership with NVIDIA, 4K Gaming, and 12K Gaming, which sees three 4K monitors place side by side in a Surround configuration, with pixel pushing horsepower coming from GeForce GTX TITANs:

Previously, Slightly Mad Studios commented on their partnership with NVIDIA, saying, "A long-standing productive relationship with NVIDIA has resulted in a level of support, advice, guidance and technology that has contributed significantly to the quality of our racing games and continues to do so in Project Cars at WMDPortal. NVIDIA's attitude to an independent developer such as Slightly Mad Studios is exemplary and refreshing and we are very grateful for this relationship."

Similar comments were echoed by other developers we met at GamesCom last week, and by the many others who participate in our GameWorks program.

For more on Project Cars stay tuned to the game’s official website, and for more the racer’s GameWorks technologies make sure to bookmark