Gamescom 2011: "Beast Rig" Needed to Max out Red Orchestra 2 (Video)
August 21, 2011
By Jimmy Thang
NVIDIA's Leslie Pirritano had the opportunity to interview two Red Orchestra 2 developers. The first of which is Tripwire Interactive's Alan Wilson, who talks about working on Red Orchestra 2: Heroes of Stalingrad.
In the video above, Wilson asserts that the World War II shooter will be as historically accurate as possible to the bloody Battle of Stalingrad its based on. He talks about the development team's extensive research which included analyzing archives, photos, and a field trip to the game's real-world setting.
What separates Red Orchestra 2: Heroes of Stalingrad from most first-person shooters is that instead of taking control of one or two established characters (popular in games like Call of Duty: Modern Warfare), the game puts you in control of an entire squad. This means if you get killed, you take over control of one of your former comrades.
Using an enhanced version of the Unreal Engine 3, Red Orchestra 2 will support NVIDIA 3D Vision. Wilson believes that its implementation should make players duck from the bullets whizzing overhead.
Regarding the game's overall visuals, Wilson said Red Orchestra 2 will look "phenomenal" with everything turned up, but he added, "If you [want to] crank up every graphical setting, you'll need a beast of a rig!"
While Heroes of Stalingrad will arrive on September 13, fans will have more to look forward to from the Red Orchestra franchise as the game's expansion, Rising Storm, aims to come out summer 2012.
Representing Red Orchestra 2: Rising Storm's development was Tony Gilham, as seen in the video below.
More a less an official mod to Red Orchestra 2: Heroes of Stalingrad, Rising Storm will focus in on the Pacific theatre of World War II.