Heroes of the Storm GeForce Game Ready Driver Released
The new GeForce Game Ready 353.06 WHQL Heroes of the Storm drivers are now available to download from GeForce Experience and GeForce.com. With a multitude of new features for desktops and notebooks, in addition to performance optimizations, support for the new $649 GeForce GTX 980 Ti, and Game Ready support for Blizzard's Heroes of the Storm, the GeForce Game Ready 353.06 WHQL drivers are a recommended update for all GeForce GTX gamers.
Game Ready For Heroes of the Storm
Heroes of the Storm is Blizzard's long-awaited accessible MOBA, which features a cast of playable characters and maps drawn from its popular Diablo, StarCraft, and Warcraft franchises.
With the new GeForce Game Ready driver you'll have optimal performance when battling with friends, and access to supported NVIDIA technologies like Dynamic Super Resolution (DSR), GameStream, G-SYNC, and GeForce Experience one-click Optimal Playable Settings.
Game Ready For The New GeForce GTX 980 Ti
Today we launched the new $649 GeForce GTX 980 Ti, an incredibly powerful 6GB, 2816 CUDA Core GPU that's designed for graphically-demanding next-gen experiences run at 4K, on DirectX 12, and on high-resolution, 90 frames per second Virtual Reality headsets. Equally at home with DirectX 11 games, the GeForce GTX 980 Ti takes taxing titles like Grand Theft Auto V and The Witcher 3: Wild Hunt in its stride, running up to three times as fast as previous-generation flagship GPUs.
New NVIDIA G-SYNC Features
NVIDIA revolutionized computer displays in 2013 with the introduction of variable refresh rates, enabling gamers to enjoy highly responsive, tear-free, stutter-free experiences on G-SYNC monitors. Reviews are phenomenal, and gamers everywhere agree that it’s painful to play on anything other than a G-SYNC display once you’re used to the flawless experience it provides.
Today, we’re making G-SYNC even better with the launch of new advanced features, by bringing G-SYNC to notebooks, and by announcing a new wave of desktop monitors that include 4K IPS screens, a 2560x1080 VA monitor, and a curved 34” 3440x1440 ultra-wide beauty.
You can learn more about the new G-SYNC notebooks and monitors here. Below, we'll examine the new G-SYNC NVIDIA Control Panel feature that enables you enjoy super smooth G-SYNC gaming whilst playing in a window or borderless window, and the new advanced user features that enable complete control over G-SYNC's modes and functions.
When G-SYNC was released you were limited to true Fullscreen if you wanted to use G-SYNC's innovative features. Now, you can enjoy a tear-free, stutter-free experience whatever your screen mode, enabling you to look at web pages and streams in a browser window while playing Hearthstone, World of Warcraft, or any other game in a window on your desktop. It’s also handy for the many excellent indie games on Steam that lack full screen options.
To enable windowed G-SYNC simply go to “Set up G-SYNC” in the NVIDIA control panel, select “Enable G-SYNC for windowed and full screen mode”, and click the “Apply” button. Note: 3-Way and 4-Way SLI are currently unsupported by the new windowed G-SYNC mode. Fullscreen remains available for these configurations.
For enthusiasts, we’ve included a new advanced control option that enables G-SYNC to be disabled when the frame rate of a game exceeds the maximum refresh rate of the G-SYNC monitor. For instance, if your frame rate can reach 250 on a 144Hz monitor, the new option will disable G-SYNC once you exceed 144 frames per second. Doing so will disable G-SYNCs goodness and reintroduce tearing, which G-SYNC eliminates, but it will improve input latency ever so slightly in games that require lighting fast reactions.
To use this new mode, set “Vertical sync” to “Off” on a global or per-game basis in the “Manage 3D settings” section of the NVIDIA Control Panel. When your frame rate exceeds your monitor’s rated G-SYNC refresh rate, for example 144Hz, G-SYNC will be disabled.
Some G-SYNC monitors also include a NVIDIA Ultra Low Motion Blur (ULMB) display mode, which strobes the backlight of the monitor to eliminate motion blur and further reduce input latency. The quality of ULMB is tied to a player’s frame rate, however, meaning a high, consistent frame rate of 120 to 144 frames per second is required to avoid distracting and unsightly flickering.
In the new Game Ready driver, you can now select on a per-game basis whether to use G-SYNC or ULMB, if your monitor supports it. This allows for seamless switching between display modes, enabling players of Counter-Strike to use ULMB, before switching to G-SYNC for The Witcher 3, without any additional user input or use of the monitor's OSD.
To enable the new ULMB option on ULMB-equipped monitors, enter “Manage 3D settings” in the NVIDIA Control Panel, select a game profile on the “Program Settings” tab, and opt for “ULMB” under the “Monitor Technology” option.
Combined, the new functions enable complete control over your G-SYNC experience. Start using them today by downloading the 353.06 GeForce Game Ready Drivers from GeForce.com or GeForce Experience. Please note, all features listed above, other than ULMB control, are available on G-SYNC notebooks, too.
Dynamic Super Resolution For Notebooks
With the launch of the GeForce GTX 980 and 970 we introduced the world to Dynamic Super Resolution (DSR), a software feature that enables gamers to enjoy 4K-quality graphics on any HD screen. How it works is simple: compatible games are rendered at a higher, more detailed resolution, and the image is intelligently shrunk back down to the resolution of your monitor using a custom-made filter, giving you up to 4K-quality graphics on your screen.
With the new GeForce Game Ready drivers installed, you can now use this fan-favorite feature on notebooks equipped with GeForce GTX 400M, 500M, 600M, 700M, 800M and 900M Fermi, Kepler or Maxwell discrete GPUs.
Kepler Performance Optimizations
Following end user reports of lower-than-expected performance in The Witcher 3: Wild Hunt when using GeForce GTX 600 and 700 Series Kepler GPUs, we have identified and fixed three bugs that were limiting performance not only in The Witcher 3, but also Far Cry 4 and Project Cars. With the new GeForce Game Ready drivers installed, frame rates are increased in each title, improving and optimizing your experience.
We would like to thank the community for their feedback on this issue. These reports and benchmarks helped greatly in rapidly identifying and resolving the issue. If you have any further feedback following the installation of the new driver, please post it in this thread.
New SLI Profiles
Upgrade your rig with a second NVIDIA GeForce GTX GPU to activate SLI, the multi-GPU technology of choice for gamers. With intelligent scaling and industry-leading multi-GPU anti-stutter technology, NVIDIA SLI is the smoothest, most effective way of increasing frame rates by up to 2x.
In the new GeForce Game Ready drivers, the following SLI profiles have been introduced:
- Monster Hunter Online - Added DirectX 9 and DirectX 11 SLI profiles
- Space Engineers - Added DirectX 9 SLI profile
GeForce Game Ready Driver: Download Now
If you experience any technical issues with the new Game Ready drivers please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you.