Video: GeForce LAN Keynote with Drew Henry from NVIDIA and DICE's Johan Andersson
October 14, 2011
By James Wang
GeForce LAN 6 officially kicked off yesterday at Alameda, California onboard the historic aircraft carrier USS Hornet. Drew Henry, General Manager of the GeForce product line at NVIDIA, and Johan Andersson, the Chief Architect at DICE, jointly presented the state of PC gaming as seen through the lens of the Battlefield franchise.
It all started in 2002 with the release of Battlefield 1942, a game many of us have fond memories of. When the vintage game was shown on stage, it sent the crowd into a roaring cheer; many continue to play 1942 even as they ready their machines for its ultimate successor, Battlefield 3.
When the camera cut to Battlefield 3, it was like fast forwarding ten years into the future. Except the future was the present. The blurry, cartoony world was replaced by an intense, gritty rendering of a refinery complex in the sun-parched Middle Eastern desert. The map was Operation Firestorm, one of the largest in the game. All the signature vehicles of Battlefield were on offer, from tanks and jets, to helicopters. This map was made exclusively available for play at GeForce LAN. The crowd was jubilant.
Graphics have come a long way since 2002. The flagship GPU at the time of Battlefield 1942 was the GeForce 4600 Ti. Today, it's the GeForce GTX 580. For 'High' graphics DICE recommend the GeForce GTX 560 Ti in conjunction with a multi-core CPU.
Check out the keynote video below.