Super Street Fighter IV: Arcade Edition Coming To The PC This July
April 13, 2011
By Andrew Burnes
At its annual press gathering, publisher Capcom has announced that Super Street Fighter IV: Arcade Edition will be released on the PC this July.
The original version of the game, known simply as Street Fighter IV, was released on PC in July 2009, and despite selling well Capcom’s Yoshinori Ono previously ruled out future versions of the game appearing because of a high piracy rate. Arriving five months after the console release, Street Fighter IV on the PC was lauded as the best version of the game due to its incredibly smooth, enhanced graphics that could easily be run at over one hundred and twenty frames per second, and its continued compatibility with USB console control sticks.
Unfortunately, the PC version was poorly supported by Capcom and gradually the Games For Windows Live multiplayer mode was overrun by cheaters, and so users wanting a fair match, and access to downloadable content, were forced towards the console versions.
At the end of April 2010 Capcom released the previously arcade-only Super Street Fighter IV on consoles. Sporting several new characters, along with the return of T. Hawk, Dee Jay and other familiar faces, Super Street Fighter IV refined the gameplay, improved balance, and added new online modes. Further DLC was released, and soon after Capcom unleashed Super Street Fighter IV: Arcade Edition on Japanese arcade goers.
As with Super Street Fighter IV, new characters were included along with balance fixes and new features. An entry on a game rating board webpage suggested that this version would be released as another boxed release, forcing console gamers to splash out yet more cash for something that was perceived to be a minor update. However, at the aforementioned Capcom Captivate press event, Yoshinori Ono confirmed that the update would be available as a $14.99 downloadable addon for Super Street Fighter IV owners on June 7th, and then as a full boxed release on June 28th for those without the Super release.
And so, we come full circle to the newly-announced PC version, which by our calculations is the best value release on any platform. Featuring thirty-nine characters, including the all-new Evil Ryu, PC owners will get all the balance updates, as well as new features such as the Replay Channel, which will broadcast replays from elite players who have cumulated at least three thousand experience points. So even if Super Street Fighter IV: Arcade Edition is priced at $59.99, which seems unlikely given Capcom’s past PC pricing history, it still works out far cheaper than for console gamers, who have had to splash out $40 for Super Street Fighter IV, $17.99 for downloadable content, another $14.99 for the Arcade Edition DLC, and another $9.99 per month for continued access to Xbox Live for online play on the Xbox 360. And if you never bought the original Street Fighter IV on PC this an even better deal.
Of course, the PC version also receives graphical updates, and a faster frame rate by default, and though we don’t know the precise improvements Capcom intends to implement, you can be sure that at minimum they’ll match those seen in the non-interactive Street Fighter IV 400MB system benchmarking tool, which you can download here.