Ubisoft Rebuilds AnvilNext to Bring Assassin’s Creed Unity’s World to Life
At E3 2014, Ubisoft showcased Assassin’s Creed Unity, the seventh major instalment in its historically-based open-world action series.
Built solely for current-generation consoles and PC, Assassin’s Creed Unity casts players as series newcomer Arno Dorian, introduces a host of new features, and adds an all-new four-player cooperative mode.
We stopped by Ubisoft’s E3 booth to find out how the developer is leveraging its proprietary graphics technology, AnvilNext, to bring Assassin’s Creed Unity’s vibrant world to life.
“We had great graphics before, but we wanted to make sure we had richness everywhere,” explained James Therien, Technical Director on Assassin’s Creed Unity. “We basically remade the whole rendering engine so we are now physically based, we have much richer material and a totally different lighting engine.”
Therien pointed out that the extent to which Ubisoft Montreal bolstered the visual experience of Assassin’s Creed is evident once you see the game in action.
“You can see that the quality of image is nothing like you’ve seen before,” he said.
Another notable change is the introduction of richly detailed building, which are fully explorable and seamlessly blended into the experience.
As with Ubisoft’s other upcoming titles, such as Tom Clancy’s The Division, Far Cry 4, and The Crew, Assassin’s Creed Unity will include NVIDIA GameWorks technology on PC, further bolstering its graphical fidelity. For further details, stay tuned to GeForce.com.
Watch our exclusive interview for Assassin’s Creed Unity above for a glimpse at the game, which hits PC on October 28.